Showing posts with label download. Show all posts
Showing posts with label download. Show all posts

Monday, December 13, 2010

Tekken Advance - GBA

The gameplay in Tekken Advance is similar to other games in the series, but due to its portable nature, it leaves inputs simplified or removed altogether. It utilizes a single-input system, with punch mapped to the A button, kick to the B button, and the left and right triggers used for tagging and throws, respectively. The game also included a side-step feature that made the game have a 3D feel like Mortal Kombat: Deadly Alliance also did later the same year.

Despite the simplification, Tekken Advance introduces new Mechanics as well as old, by implementing a wide range of "stun" variations such as "pop stuns", "crumple stuns" and right/left stuns.

Super Mario Advance -GBA

SMB2 received another enhanced remake as Super Mario Advance, the first Mario title for the Game Boy Advance, which also contained a remake of Mario Bros. This version was developed by Nintendo R&D2. It included several graphic and sound enhancements in the form of enlarged sprites, multiple hit combos, and digital voice acting. For the first time ever on Nintendo's part was a system devised to score this game. Two notable additions are the new character, Robirdo, a robotic Birdo who acts as the boss of the third world, and the Yoshi Challenge, which encourages players to revisit stages and search for Yoshi eggs.


Yu-Gi-Oh! GX Duel Academy for GBA


The game starts off with the main character meeting Chancellor Shepperd (Sameshima in the Japanese version). From there the player meets Jaden Yuki (Judai Yuki in the Japanese version), the best Slifer Red (Osiris Red) student, and his friends Syrus Truesdale (Sho Marufuji) and Chumley Huffington (Hayato Maeda). The player also meets the professor of Slifer Red, Lyman Banner (Daitokuji). In order to meet other people, the main character must trigger certain events such as entering Ra Yellow.


Friday, July 2, 2010

Super Puzzle Fighter II Turbo


Edit by Brothersoft: Puzzle Fighter is a puzzle game which is inspired by the Capcom arcade game Pnickies and Sega arcade game Baku Baku Animal.[citation needed] As in that game, the player controls pairs of blocks ("Gems" in game parlance) that drop into a pit-like playfield (twelve blocks tall by six blocks wide, with the fourth column from the left being Thirteen  blocks high). In Puzzle Fighter, however, gems can only be eliminated by coming into contact with a Crash Gem of the same color, which eliminates all adjacent gems of that color, setting up the potential for huge chain reactions. As gems are eliminated, "garbage blocks" called Counter Gems will drop into the opponent's playfield; these will eventually become normal gems, but only after they count down to zero (most Counter Gems start at "5" and are reduced by one each time  a new pair of gems is dropped on that board), and until that time they cannot be eliminated by normal means. (The only way to eliminate Counter Gems before they become normal gems is to place a Crash Gem of that color nearby so it eliminates at least one normal gem. If this is done, all Counter Gems immediately adjacent to the Crash Gem will be taken out as well). Additionally, gems of the same color that form squares or rectangles (of at least two blocks tall and wide) in the pit become a giant Power Gem of that size and color; eliminating these as part of a combo increases the number of Counter Gems that would otherwise normally appear on the opponent's board. The only other type of piece to appear is a diamond, which eliminates all the gems—normal, Power, Counter, and Crash alike—of whichever color gem it lands on (this, too, will cause Counter Gems to appear on the opponent's board; however, it will always be a smaller number than if the same number of gems had been eliminated as part of a normal Chain Reaction). The Diamond piece appears every 25 pieces.



Thursday, July 1, 2010

Marvel Vs. Capcom: Clash of Super Heroes


Free download Marvel VS Capcom
Marvel vs. Capcom: Clash of Super Heroes is the fifth Marvel Comics-licensed fighting game by Capcom and the third to feature Capcom characters (see Marvel vs. Capcom (series)). In contrast to X-Men vs. Street Fighter and Marvel Super Heroes vs. Street Fighter, the game features characters from numerous Capcom franchises such as Mega Man and Strider, rather than just Street Fighter characters. The game takes place within the Marvel comic Continuity, as Professor Charles Xavier calls out for heroes to stop him before he merges with the consciousness of Magneto and becomes the being known as Onslaught, the final boss.

While the gameplay
was typical of the Marvel vs. Capcom series, Marvel vs. Capcom was distinguishable by two features: the ability to summon assist characters, and the DUO Team Attack.

Unlike the previous game in the series, the point character of a Marvel vs. Capcom team could not summon the offscreen partner for an assist attack; instead, an assist character was randomly selected before the match began. This character could be summoned a limited number of times in battle to attack the opponent in parallel. Codes could be used to force the system to select a certain assist character.

The Duo Team Attack allowed a player to control both characters on his or her team simultaneously for a brief period of time; the characters had unlimited use of their super moves during this time. Since some characters had hard-to-avoid super moves that did substantial damage if blocked, the Duo Team Attack led to tactics that were oriented around activating it before your opponent could. Since the PlayStation port only allowed one character to play a point, a Duo Team Attack would call the assist character repeatedly without cost during its duration.